The first thing I notice is that Wayfarer is no mean technical feat. CarriageWorks is infested with multiple wireless networks allowing two-way audio communication between performers and audience, multiple live point-of-view camera feeds and complex positional tracking. Yet the human remains very much at the forefront of the activity, from the performer and player interaction before and during the game to the roving technicians ready with laptops to solve any little stagefright issues the technology might experience.

Gail Priest, Realtime